This second clip in the series covers scene composition including object design, topology, and mapping with 3ds Max. Landscape Composition for Game Development Part 1. This first clip in the series covers how to create your own character using Adobe Fuse, add bones and animations with Mixamo, adjust the defect of the eyelash with 3ds Max, and create the animations for the locomotion with Unreal Engine. This series contains nine clips:Ĭharacter Creation for Game Development. For the fundmentals on Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo, search for other videos by Guilherme Rafael. ![]() ![]() ![]() This video series will show you how to create your own virtual reality game using Unreal Engine 4 and 3ds Max, as well as how to enhance the appearance of the characters and landscape using Adobe Fuse and Mixamo. Title: Technics Publications – Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo
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